Games Industry publishes an insightful interview with Microsoft's Peter Molyneux.
For a man representing a corporate behemoth, Molyneux is incredibly introspective about his practice, as much in this interview as in others we've encountered. Of particular interest are his thoughts concerning why Pixar manages to avoid the Uncanny Valley, what it means to add features just for the sake of adding them, why less blades make a better razor, and how great ideas are hindrances in the face of poor delivery.
Molyneux also takes time to reflect on the future of iPhone gaming. He predicts a future of seven-figure budgets and high barriers-to-entry for iPhone developers. This vision speaks volumes concerning the presence of big brands in the iPhone space. We'd love to see an interview with Molyneaux that tackles the future of casual gaming on the device, as well as the role of indies in relation to AAA developers on the iPhone. His is a brain we'd like to see into.
An excellent interview and write-up by Managing Editor, Phil Elliot.

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